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Mistfall Hunter Season 1 — Soul Hunt

Official launch roadmap: Soul Hunt mode, Holy Weapons, new archetypes, Cataclysm difficulty, Trophy Pillar, and ranked progression.

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Mistfall Hunter Season 1 Soul Hunt

Season 1 of Mistfall Hunter is branded Soul Hunt on Bellring Games’ public development roadmap and in press coverage ahead of the July 29, 2026 launch. Rather than a post-launch surprise, Skystone Games and Bellring have framed Season 1 as the day-one live-service package — a coordinated drop of new modes, weapon systems, map difficulty, camp features, ranked progression, and monetization layers that ship alongside the full client on Steam, PlayStation 5, and Xbox Series.

This page summarizes roadmap and press-reported Season 1 bullets. Exact reward tables, Battle Pass tier counts, and ladder brackets may receive fine print in Steam news closer to unlock. We link deeper wiki coverage where those systems have dedicated guides.

What Soul Hunt means at launch

Roadmap posts describe Soul Hunt as a new themed mode tied to Season 1 tasks and seasonal events. Press summaries sometimes alternate between “Soul Hunt” and “Soul Harvest” phrasing in preview articles; the official roadmap label on Gematsu and store-adjacent reporting is Soul Hunt. Treat both as the same seasonal umbrella until Bellring publishes separate mode names in client UI.

Soul Hunt sits next to the core PvPvE extraction loop documented in Getting Started: enter ruins, loot Gyldenblod, fight Corroded threats and rival Gyldhunters, kill the Returner Woodling, extract, and bank gear. Seasonal tasks likely reward cosmetics, ladder points, or event currencies layered on that spine — read Soul Hunt guide when we document verified objective lists after launch.

Holy Weapons for every class

A headline Season 1 pillar is Holy Weapons for all classes — legendary-quality gear with exclusive gameplay affixes meant to expand build variety without breaking the “skill over spending” messaging Bellring repeats in Games Press materials. Holy Weapons are not Deluxe Edition exclusives; they are seasonal progression content inside the base game loop.

Affix details were not fully enumerated in public roadmap bullets at the time this page was written. Expect weapon-specific passives that interact with stance swaps and gem socketing improvements also listed on the same roadmap timeline. When affix names stabilize, Holy Weapons will catalog them with extraction tips.

Withered Knight and Blackarrow archetypes

July 2026 launch roadmap entries pair two combat expansions:

Withered Knight — the sixth Gyldhunter class, debuting in Open Beta and shipping at launch. Press describes exiled Rose Knights of Gaenaria wielding a two-handed greatsword with parry expression and a sigil detonation loop. Full class breakdown: Withered Knight.

Blackarrow — listed as a new weapon archetype, distinct from the existing Blackarrow class name on the roster. Roadmap language implies additional bow or ranged stance depth rather than a seventh class. Watch Classes and Patch Notes when tooltips clarify how archetype and class interact.

Brandrgarde Cataclysm difficulty

Season 1 adds Brandrgarde “Cataclysm” difficulty with unique mechanics per the Bellring roadmap reproduced on Gematsu and VGChartz. Cataclysm is positioned as a harder tier on the established Brandrgarde map — colder, more austere in beta player memory — rather than a wholly separate zone like Hallowgrove from Open Beta.

Expect tighter enemy tuning, modified objective pressure, or affix rules that punish sloppy Woodling routes. Pair Cataclysm prep with How to Extract and Returner Woodling before chasing ladder rank on day one.

Trophy Pillar and camp identity

The roadmap introduces a Trophy Pillar — a camp feature to showcase collected loot at your hub. Preview coverage also calls this a “Collection Pedestal” in some outlets; functionally it is a flex surface for rare drops, boss trophies, or seasonal cosmetics earned in Soul Hunt tasks.

Trophy Pillar is social presentation, not power. It aligns with Bellring’s no pay-to-win positioning: display earned hauls, not purchased stat boosts.

Ladder, tier system, and ranked structure

Season 1 ships a ladder and tier system — ranked or seasonal progression tracking performance across extracts, Soul Hunt tasks, or PvP outcomes depending on final design. Roadmap text does not specify exact rank names pre-launch.

Live-service ARPGs often tie ladders to limited-time titles, profile flair, or Battle Pass XP. When Bellring posts bracket rules, we will cross-link Tier List meta commentary separately from ranked tier rewards.

Battle Pass, mall, and new monsters

The same July 2026 roadmap block lists:

Battle Pass and mall system — Press including mxdwn Games noted the Season 1 Battle Pass will be free, with optional paid tracks or cosmetic mall purchases consistent with Steam store language that Fate Coins are cosmetic-only. Deluxe Edition buyers receive 2,500 Fate Coins up front; Game Pass subscribers get base game access without those Deluxe cosmetics — see Deluxe Edition and Game Pass comparisons.

Additional new monsters — Seasonal enemy additions to keep extraction routes fresh. Open Beta already showcased bosses like Sálmar, the Cursed Moonwane on Hallowgrove/Hallowgrave; Season 1 likely extends Corroded variety on Brandrgarde Cataclysm and Soul Hunt routes.

Custom cosmetics — New equipment and weapon skins round out the season art pass.

How Season 1 relates to launch week patches

Season 1 content ships at launch, but live-service tuning continues immediately afterward. Patch Notes will track hotfixes to Holy Weapon affixes, ladder exploits, and Cataclysm tuning without inventing version numbers between official posts.

Open Beta players already experienced Hallowgrove, Withered Knight, and Gylden Rush events — launch Season 1 is the persistent, non-wipe expression of that roadmap on production servers.

Season 1 Soul Hunt is the launch-season contract Bellring advertised on its public roadmap: new ways to hunt, new gear hooks, harder Brandrgarde, visible camp trophies, ranked structure, and a free Battle Pass lane — all cited here from official roadmap reproductions and launch press, not datamined leaks.

FAQ

Frequently Asked Questions

Quick answers hunters ask before every run.

What is Mistfall Hunter Season 1 called?

Official roadmap and press coverage brand launch Season 1 as Soul Hunt, bundling Soul Hunt mode, Holy Weapons, Cataclysm difficulty, Trophy Pillar, ladder tiers, Battle Pass, and new monsters.

Does Season 1 include Holy Weapons for all classes?

Yes per Bellring's July 2026 roadmap on Gematsu and VGChartz. Holy Weapons add exclusive gameplay affixes to expand builds inside the base game, not only Deluxe purchases.

Is the Season 1 Battle Pass free?

Press coverage including mxdwn Games reported the Season 1 Battle Pass will be free. Paid cosmetic mall options may still exist alongside Fate Coins.

What is Brandrgarde Cataclysm?

Roadmap-listed harder difficulty on Brandrgarde with unique mechanics. It ships as part of Season 1 at launch rather than a later drip patch.

Where do Withered Knight and Blackarrow fit in Season 1?

Launch roadmap pairs Withered Knight as the new class and Blackarrow as a new weapon archetype. See the Withered Knight class page and Classes hub for details.